import SwiftUI extension UIColor { // MARK: - HIG colors // See: https://developer.apple.com/ios/human-interface-guidelines/visual-design/color/ // HIG Green has changed for iOS 13. This is the legacy color. static func HIGGreenColor() -> UIColor { UIColor(red: 76 / 255, green: 217 / 255, blue: 100 / 255, alpha: 1) } } // MARK: - Color palette for common elements extension UIColor { @nonobjc static let carbs = UIColor(named: "carbs") ?? systemGreen @nonobjc static let fresh = UIColor(named: "fresh") ?? HIGGreenColor() @nonobjc static let glucose = UIColor(named: "glucose") ?? systemTeal @nonobjc static let insulin = UIColor(named: "insulin") ?? systemOrange // The loopAccent color is intended to be use as the app accent color. @nonobjc public static let loopAccent = UIColor(named: "accent") ?? systemBlue @nonobjc public static let warning = UIColor(named: "warning") ?? systemYellow } // MARK: - Context for colors public extension UIColor { @nonobjc static let agingColor = warning @nonobjc static let axisLabelColor = secondaryLabel @nonobjc static let axisLineColor = clear @nonobjc static let cellBackgroundColor = secondarySystemBackground @nonobjc static let carbTintColor = carbs @nonobjc internal static let critical = systemRed @nonobjc static let destructive = critical @nonobjc static let freshColor = fresh @nonobjc static let glucoseTintColor = glucose @nonobjc static let gridColor = systemGray3 @nonobjc static let invalid = critical @nonobjc static let insulinTintColor = insulin @nonobjc static let pumpStatusNormal = insulin @nonobjc static let staleColor = critical @nonobjc static let unknownColor = systemGray4 }